Bart Wiltenburg
Bart Wiltenburg
Freelance 3D artist
The Hague, Netherlands

Summary

My name is Bart Wiltenburg, 3D artist based in The Netherlands, professionally active since 2004. Primarily freelancer, but also open to fulltime/contract positions. (available for remote/offsite work only).

I'm primarily focused on prop, environment, weapons and hard surface modelling. Capable, but less focused on characters

I am comfortable working in both stylistic, as realistic art, with a preference for stylistic.

Comfortable with the major software packages and proficient in English. I'm easy to communicate with.

Skills

Character ModelingCreature ModelingDigital Sculpting3D ModelingTexturingLow-poly ModelingHigh-poly ModelingHard Surface ModelingParticle EffectsProp ModelingRigging3D Animation

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Quixel Suite
Quixel Suite
xNormal
xNormal
Unity
Unity
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Substance 3D Designer
Substance 3D Designer
Maya
Maya

Productions

    • Video Game
      Hello Kitty Island Adventure
    • Year
      2025
    • Role
      freelance 3D artist
    • Company
      Cosmic Cloud Studios
    • Video Game
      Villagers & Heroes
    • Year
      2024
    • Role
      3D artist
    • Company
      mad otter games
    • Video Game
      Graven
    • Year
      2023
    • Role
      3D artist
    • Company
      slipgate ironworks
    • Video Game
      ARA: History untold
    • Year
      2022
    • Role
      3D artist
    • Company
      Oxide games
    • Video Game
      The past within
    • Year
      2022
    • Role
      3D artist
    • Company
      Rusty Lake
    • Video Game
      Good job!
    • Year
      2020
    • Role
      3D artist
    • Company
      Nintendo: www.nintendo.com Paladinstudios: www.paladinstudios.com
    • Mobile Game
      TBA
    • Year
      2020
    • Role
      3D artist
    • Company
      Firi games
    • Mobile Game
      My Tamagotchi Forever
    • Year
      2018
    • Role
      Senior 3D artist
    • Company
      Paladinstudios
    • Mobile Game
      Supercar City
    • Year
      2018
    • Role
      3D artist
    • Company
      Paladinstudios
    • Mobile Game
      Stormbound
    • Year
      2017
    • Role
      3D artist
    • Company
      Paladinstudios
    • Mobile Game
      Sara's Cooking Party
    • Year
      2017
    • Role
      3D artist
    • Company
      Paladinstudios
    • Mobile Game
      Erasmus Spectaculis
    • Year
      2017
    • Role
      3D artist
    • Company
      Pixelwater
    • Video Game
      Adayana MK-47 Weaponsystem
    • Year
      2017
    • Role
      3D artist
    • Company
      Exis Interactive
    • Mobile Game
      AH Dino's
    • Year
      2016
    • Role
      Texture artist
    • Company
      Little chicken, Albert Heijn
    • Video Game
      Ashes of the singularity
    • Year
      2016
    • Role
      3D artist
    • Company
      Stardock, Oxide Entertainment, Exis Interactive
    • Video Game
      Arena cyber evolution
    • Year
      2016
    • Role
      3D artist
    • Company
      Spearhead Games
    • Video Game
      World of tanks
    • Year
      2014
    • Role
      3D artist
    • Company
      Wargaming, Exis Interactive
    • Video Game
      Sid Meier's Civilization: Beyond Earth
    • Year
      2014
    • Role
      3D artist
    • Company
      Firaxis games, Exis Interactive
    • Video Game
      Training software
    • Year
      2014
    • Role
      3D artist
    • Company
      BreakAway Games, Exis Interactive
    • Video Game
      Tiny brains
    • Year
      2013
    • Role
      3D artist
    • Company
      Spearhead Games
    • Video Game
      The Ball
    • Year
      2010
    • Role
      3D artist
    • Company
      Teotl studios
    • Mobile Game
      Star defense
    • Year
      2009
    • Role
      3D artist
    • Company
      Rough Cookie
    • Video Game
      The chronicles of Spellborn
    • Year
      2008
    • Role
      3D artist
    • Company
      KHAEON gamestudio
    • Video Game
      Eurocops
    • Year
      2004
    • Role
      3D artist
    • Company
      KHAEON gamestudio

Experience

  • 3D artist at Khaeon gamestudio
    The Hague, Netherlands
    January 2004 - January 2007

    For Khaeon I worked various projects:

    Eurocops:

    To help wrap up the project I modeled and textured a character which also is featured prominently in the main menu.

    The chronicles of spellborn:

    Since we we're a small team, it was expected of people to be multidisciplinary. I was brought in at the start of the project and helped explore and define define the style together with conceptartists and lead art.

    Conceptart: design races/mythology, characters, creatures, weapons, clothing, props.

    3D art: model and texture characters, creatures, props, weapons, environment art, hero assets.

    Star defense:

    Responsible for modeling and texturing 2 planets.

  • Freelance 3D artist at Pestibug
    The Hague, Netherlands
    April 2008 - Present

    As remote freelance artist I have worked on various small and big projects. For small indie studios, to Established AAA Studios.

  • 3D artist at Paladinstudios
    The Hague, Netherlands
    March 2018 - February 2020

    Having worked for Paladinstudios as a freelancer on various projects, I was eventually asked to join the studio fulltime.

    I started as a 3D artist, but grew into a Senior Artist role. For a project like: My Tamagotchi Forever, which was one of the ongoing projects, I eventually was the Senior artist on the project.

    Eventually as Senior artist was responsible for all 3D art and managing and working with coders and conceptartists.

    Together we´d look at how art for mini games and new features would be set up. With Design and Conceptart we´d look at what would visually work best

    For Super Car Racers, working with the conceptartist, I established the look of the the characters and vehicles. Together with coders I helped with the foundation of how the models for characters and vehicles were to be setup for customization.

    As an artist working for Paladinstudios, flexibility and being a generalist was required since many projects ranged in style and scope and how they where technically set up. My main focus was on characters and working on the more complex models.

    Next to modelling, I also had to: rig, animate and create particle systems.